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A Maze

This project is part of Udacity's VR Developer Nanodegree.

Target Platform: Android

Versions

  • Unity 2017.1.0p4
  • GVR Unity SDK v1.70.0

Overview

This project demonstrates using waypoints to navigate around a maze with the objective of finding the key that unlocks the door to the temple. I realized that lighting optimization should start as early as possible during development. Developing a consistent taxonomy of all the game objects BEFORE development will be something I practice going forward in the future. It makes changing properties for groups of game objects much easier.

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Udacity VR Developer Nanodegree Term 1 - A Maze (Project 3)

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