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Description
Describe the bug
Contrary to what documentation says, using MeshDecimate connected to texturing step does not create mesh with smaller number of vertices
Steps:
- Open blank meshroom project
- Run the standard process
- Add MeshDecimate node, set Max Vertices to 500k
- Connect MeshFiltering mesh output to MeshDecimate mesh input
- Add Texturing node as Texturing2
- Connect MeshDecimate mesh output to Texturing2 mesh input
- Connect Dense SfMData and Images Folder same as original Texturing step
- [happens with or without this] Connect MeshFiltering output to Ref Mesh input on Texturing2
- Compute Texturing2
Expected behavior
Texturing2 output mesh should have similar order of magnitude of vertices as the MeshDecimate output mesh.
Actual behavior:
Texturing2 output has 4.4 times more vertices than the provided input.
Screenshots
Desktop (please complete the following and other pertinent information):
- OS: Windows 11 Pro
- Python version: Python 3.7.4 in meshroom, 3.12.6 on PATH
- Qt/PySide version: ??
- Meshroom version: please specify if you are using a release version or your own build
- Binary version: Version 2023.3.0
- Commit reference: ?? This is not displayed in meshroom
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bugfor actual bugs (unsure? use type:question)for actual bugs (unsure? use type:question)