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Stretch robot default posrot fix #1061

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Aug 18, 2022
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1 change: 0 additions & 1 deletion unity/Assets/Scripts/BaseFPSAgentController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1423,7 +1423,6 @@ protected virtual void RotateView() {

// freeze y-axis
transform.rotation = Quaternion.Euler(eulerX, eulerY, 0);

}

// Check if agent is collided with other objects
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Original file line number Diff line number Diff line change
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Expand Down Expand Up @@ -6835,15 +6865,21 @@ PrefabInstance:
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Expand Down