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Building From Source
ALVR can be built on Windows and Linux. The following instructions are for both OSes.
Preferred IDE (optional): Visual Studio Code with rust-analyzer extension
You need to install rustup.
On Windows you need also Chocolatey.
First you need to gather some additional resources in preparation for the build.
If you are on Linux, install these additional packages:
-
Arch
Note: At time of writing Arch gcc is too new to be compatible with nvcc. This means there is no neat way to compile an nvidia compatible build. Recommended workarounds are to build in some kind of containerised environment. This has been done successfully with both nixos and flatpak - but are not documented yet.
sudo pacman -S clang curl nasm pkgconf yasm vulkan-headers libva-mesa-driver unzip ffmpeg libpipewire
- The
alvr-git
AUR package may also be used to do this automatically.
- The
-
Gentoo
media-video/ffmpeg >= 4.4 [encode libdrm vulkan vaapi]
sys-libs/libunwind
dev-lang/rust >= 1.72
media-video/pipewire [jacksdk]
-
Debian 12 / Ubuntu 20.04 / Pop!_OS 20.04
sudo apt install pulseaudio-utils build-essential pkg-config libclang-dev libssl-dev libasound2-dev libjack-dev libgtk-3-dev libvulkan-dev libunwind-dev gcc yasm nasm curl libx264-dev libx265-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libdrm-dev libva-dev libvulkan-dev vulkan-headers libpipewire-0.3-dev libspa-0.3-dev git
- Note: Libpipewire/libspa must be at least 0.3.49 version - make sure to use upstream pipewire https://github.com/pipewire-debian/pipewire-debian
-
Fedora
sudo dnf groupinstall 'Development Tools' | For c++ and build tools sudo dnf install nasm yasm libdrm-devel vulkan-headers pipewire-jack-audio-connection-kit-devel atk-devel gdk-pixbuf2-devel cairo-devel rust-gdk0.15-devel x264-devel vulkan-devel libunwind-devel clang openssl-devel alsa-lib-devel libva-devel pipewire-devel git
If you are using Nvidia, see Fedora cuda installation
Move to the root directory of the project, then run this command (paying attention to the bullet points below):
cargo xtask prepare-deps --platform [your platform] [--gpl] [--no-nvidia]
- Replace
[your platform]
with your computer OS, eitherwindows
orlinux
-
Windows only: Use the
--gpl
flag if you want to download, build and bundle FFmpeg inside the ALVR streamer. Keep in mind that this is only needed for software encoding. As the name suggests, if you use this flag you can only redistribute the final package as GPLv2.0 licensed; because of the x264 encoder. -
Linux only: Use the
--no-nvidia
flag if you have a AMD gpu.
Next up is the proper build of the streamer. Run the following:
cargo xtask build-streamer --release [--gpl]
Windows only: Again, the --gpl
flag is needed only if you want to bundle FFmpeg.
You can find the resulting package in build/alvr_streamer_[your platform]
If you want to edit and rebuild the code, you can skip the prepare-deps
command and run only the build-streamer
command.
If you are here for CUDA installation on Fedora you're at the right place! Else continue down to Android App Building
sudo dnf update -y
(Reboot if you have a new kernel)
sudo dnf install akmod-nvidia
sudo dnf install xorg-x11-drv-nvidia-cuda
Wait until modinfo -F version nvidia
doesn't report "ERROR: Module nvidia not found"
anymore
In the previous step, we installed Fedora's CUDA that doesn't work with ALVR, installing Nvidia's CUDA works and creates directories instead
sudo dnf config-manager --add-repo https://developer.download.nvidia.com/compute/cuda/repos/fedora37/x86_64/cuda-fedora37.repo
Change the Fedora version if you are on a different version. You should check if your version is supported by inspecting the repo
sudo dnf clean all
sudo dnf module disable nvidia-driver
sudo dnf -y install cuda
export PATH=/usr/local/cuda-12.3/bin${PATH:+:${PATH}}
If your cuda version is different, change it to the version that is installed. You can check installed versions by doing ls /usr/local/ | grep "cuda"
in your terminal
- Disabling the nvidia-driver doesn't disable Nvidia drivers but prevents nvidia dkms from installing over the akmod driver
Becuase cuda cannot be ran without a gcc version lower than or equal to gcc12, you will need to install a gcc version on homebrew. The fedora gcc11 package got removed so this is the only way sadly To install homebrew, run this command:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Then install gcc11
brew install gcc@11
-
If brew is not found in your path, run the following separately to add brew to your path:
test -d ~/.linuxbrew && eval "$(~/.linuxbrew/bin/brew shellenv)" test -d /home/linuxbrew/.linuxbrew && eval "$(/home/linuxbrew/.linuxbrew/bin/brew shellenv)" echo "eval \"\$($(brew --prefix)/bin/brew shellenv)\"" >> ~/.bashrc
Because CURA installs as a symlink by default, we need to change the dependencies.rs to use the directory From the ALVR directory edit the ./alvr/xtask/src/dependencies.rs, and change two lines:
- Line 159, change
cuda
->cuda-12.3
(or whatever version you have) - Line 179, replace that line with
--nvccflags=\"-ccbin /home/linuxbrew/.linuxbrew/bin/g++-11 -gencode arch=compute_52,code=sm_52 -O2\"
(Change homebrew path if needed, default is used)
You should be good to go! Refer to Streamer Building for the commands to build ALVR
For the app you need install:
- Android Studio or the sdkmanager
- Android SDK Platform-Tools 29 (Android 10)
- Latest Android NDK (currently v25.1.8937393)
On Linux, the specific package names for the android tools can differ from distro to distro, see up on the wiki for more information:
- Gentoo:
- Arch:
- Debian:
- Ubuntu:
- Pop!_OS:
- N/A
The three mentioned developer applications can be installed from upstream; although the packages and setup responsible for the required tools can differ between distros, being:
-
Arch
- Packages can vary, read up on the Arch Wiki's Android page.
-
Gentoo
dev-util/android-studio
dev-util/android-sdk-update-manager
dev-util/android-ndk >= 25.1
For Debian, it requires to have the non-free
repository to be enabled:
-
Debian 12 / Ubuntu 22.10 / Pop!_OS 22.10
sudo apt install android-sdk-platform-tools-common sdkmanager google-android-ndk-r26b-installer
For Windows, set the environment variables:
-
JAVA_HOME
:- Example:
C:\Program Files\Android\Android Studio\jre
- Example:
-
ANDROID_HOME
:- Example:
%LOCALAPPDATA%\Android\Sdk
- Example:
-
ANDROID_NDK_HOME
:- Example:
%LOCALAPPDATA%\Android\Sdk\ndk\25.1.8937393
- Example:
For Linux, the correct directories for the environment variables can greatly differ depending on the type of install. See the wiki page of your distro for more information:
- Gentoo:
- Ubuntu:
Distro wikis that weren't listed above does not mention of environment variables, although generally they would be as:
-
JAVA_HOME
:/usr/lib/jvm/default-java/bin
-
ANDROID_HOME
:- Arch:
~/Android/Sdk
- Gentoo:
~/Android
- Debian / Ubuntu / Pop!_OS:
~/AndroidSDK
- Arch:
-
ANDROID_NDK_HOME
:- Arch:
/opt/android-sdk/ndk
- Linux:
/usr/lib/android-sdk/ndk
- Arch:
First you need to gather some additional resources in preparation for the build.
Move to the root directory of the project, then run this command:
cargo xtask prepare-deps --platform android
Before building the app, Android has to have us to agree to the licenses otherwise building the app will halt and fail. To accept the agreements, follow the instructions for your corresponding OS:
-
Windows:
cd "%ANDROID_SDK_ROOT%\tools\bin" sdkmanager.bat --licenses
-
Linux:
cd ~/AndroidSDK sdkmanager --licenses
Next up is the proper build of the app. Run the following:
cargo xtask build-client --release
The built APK will be in build/alvr_client_quest
. You can then use adb or SideQuest to install it to your headset.
To build and run:
cd alvr/client_openxr
cargo apk run
You need the headset to be connected via USB and with the screen on to successfully launch the debugger and logcat.
On some distributions, Steam Native runs ALVR a little better. To get Steam Native on Ubuntu run it with:
env STEAM_RUNTIME=0 steam
On Arch Linux, you can also get all the required libraries by downloading the steam-native-runtime
package from the multilib repository
sudo pacman -S steam-native-runtime
Dependencies might be missing then, so run:
cd ~/.steam/root/ubuntu12_32
file * | grep ELF | cut -d: -f1 | LD_LIBRARY_PATH=. xargs ldd | grep 'not found' | sort | uniq
Some dependencies have to be fixed manually for example instead of forcing a downgrade to libffi version 6 (which could downgrade a bunch of the system) you can do a symlink instead (requires testing):
cd /lib/i386-linux-gnu
ln -s libffi.so.7 libffi.so.6
and
cd /lib/x86_64-linux-gnu
ln -s libffi.so.7 libffi.so.6
A few dependencies are distro controlled, you can attempt to import the package at your own risk perhaps needing the use of alien or some forced import commands, but its not recommended (turns your system into a dependency hybrid mess), nor supported!