CitraVR (Beta) v0.3.2
What's Changed
Warning
this release will reset your settings. This is being done to unstick users who were having issues due to stale configs. I will have to do this one more time in the next 9 days -- sorry!
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Added Lubos' "Immersive Mode" under "Settings > VR"
- Warning: Immersive Mode causes visual artifacts on some content, including 2D menus.
- Warning: Immersive Mode will require shader recompilation, meaning titles will stutter on the first run.
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Added DPAD on Touch Controller thumbrest: DPAD behavior on CitraVR now matches praydog's UEVR
To use: rest your thumb on the thumbrest of one controller: the other controller's thumbstick becomes the D-Pad, and will remain that way until the thumb is removed from the thumbrest
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Set default CPU level to 3 (reduces power draw and should prevent device from running "hot")
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Fixed issue where users reported CitraVR rendering "half-width"
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Additional "Immersive Mode" that has a higher resolution by @DrBeef in #33
New Contributors
Full Changelog: v0.3.1...v0.3.2