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File Format Overview
Andreas Volz edited this page Jan 4, 2025
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11 revisions
Intention is to link available information for file format details.
- .chk -> (Link / Link)
- .scm -> StarCraft Map (a MPQ encoded .chk file that contains the maps)
- .scx -> StarCraft maps, but modified from original game. There're some with brood Wars.
- .grp -> Sprite Image Format (Link)
- .grp -> https://sourceforge.net/p/stratlas/wiki/GRP/
- useful (but bad readable) article about Grp converting: https://gamebanana.com/tuts/6133
- .fnt -> Font files Link / Link
- Tilesets (CV5, VF4, VR4, VX4, WPE) -> Link
- http://www.stormcoast-fortress.net/ -> File Specs chapter
- https://sourceforge.net/p/stratlas/wiki/browse_pages/
- Starcraft Editing Bible
- Starcraft Editing Bible - Forum
- https://github.com/toshok/scsharp/wiki/FileSpecs
- iscript.bin -
- lo* overlay -> https://sfsrealm.hopto.org/lospecs.html
- AI bin -> https://sfsrealm.hopto.org/aispecs.html
- bin dialog reference -> https://staredit-network.fandom.com/wiki/Bin_Dialog_Reference or http://www.staredit.net/wiki/index.php?title=Bin_Dialog_Reference
- http://kaitai.io/
- Mapeditor could be used while development for tileset definition
- IceCC
- https://www.dbml.org/home/
- https://dbdiagram.io/home
- https://dbdocs.io/