Submission for "Summer of Fast-to-Complete Games" Game Jam
The main objective of the game is to collect all 8 keys in the level without dying. Don't get hit, or else you'll have to start over.
Key | Snappy Action (Default) | SpaceLike Action |
---|---|---|
W | Move up | Move forward |
S | Move down | Move back |
A | Move left | Rotate Left |
D | Move right | Rotate Right |
R | Reload | Reload |
Ctrl | Shoot | Shoot |
Left-Click | Shoot | Shoot |
A 2D Game made with Unity Personal Edition.
I set out to make and finish a game rather than prototype a mechanic by trying it out and never finishing it. And so, with a week's worth of commitment, Vector Shot was born. My first ever finished game that is playable.
This game is meant to be challenging but at the same time fun.
Yes! By all means go for it. This game was just a fun project. Some of code I had to google because of I wanted to do XYZ but couldn't figure out for the life of me how to do it. For example, this piece of code I have in Player.cs:
transform.up = player.transform.position - transform.position;
This is to point the enemy towards the player if they're in sight. I want to say I came up with this line of code but I didn't. It came from this answer.
TLDR: Yes, use my code, my awful sprites, do whatever you want with it.