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Change default key for the SceneView selection tool
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arimger committed Feb 24, 2024
1 parent 760c923 commit 3372701
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Showing 4 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Assets/Editor Toolbox/Editor/ToolboxEditorSettings.cs
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Expand Up @@ -93,7 +93,7 @@ internal class ToolboxEditorSettings : ScriptableObject, IToolboxGeneralSettings
private bool useToolboxSceneView = true;

[SerializeField]
private KeyCode selectorKey = KeyCode.LeftControl;
private KeyCode selectorKey = KeyCode.Tab;

[SerializeField, Tooltip("Set to false if you don't want to use Toolbox attributes and related features.")]
private bool useToolboxDrawers = true;
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2 changes: 1 addition & 1 deletion Assets/Editor Toolbox/EditorSettings.asset
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Expand Up @@ -47,7 +47,7 @@ MonoBehaviour:
smallIcon: {fileID: 2800000, guid: e99d63b63394eba4aaf10385704d0ef3, type: 3}
iconName:
useToolboxSceneView: 1
selectorKey: 306
selectorKey: 9
useToolboxDrawers: 1
forceDefaultLists: 0
decoratorDrawerHandlers:
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2 changes: 1 addition & 1 deletion Assets/Editor Toolbox/README.md
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Expand Up @@ -918,6 +918,6 @@ Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard
### SceneView <a name="sceneview"></a>

Select a specific object that is under the cursor (default key: left control).
Select a specific object that is under the cursor (default key: tab).

![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/sceneview.png)
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -918,6 +918,6 @@ Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard
### SceneView <a name="sceneview"></a>

Select a specific object that is under the cursor (default key: left control).
Select a specific object that is under the cursor (default key: tab).

![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/sceneview.png)

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