/// Currently suspended/abandoned due to heavy daily workloads, may resume again at some point in the future. ///
This project is an attempt to simulate a micro procedurally generated universe. The features of each celestial body are randomly generated depending on their position on the world space.
The project uses Unity for the game engine, C# for scripting and Nvidia CG Language for the custom Shaders.
Currently supported celestial bodies are:
- Earth-Like Planets (With atmospheric scattering simulation)
- Moons (With craters)
- Asteroids (Irregularly shaped)
- Stars (Large light-emitting bodies)