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Second attempt at CryoPod Creature addition #15

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Second attempt at CryoPod Creature addition #15

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miragedmuk
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2nd attempt at a pull request following review by brcaswell.

Various changes based on his recommendations against my last failed PR.

BuildTools and others added 5 commits February 11, 2020 13:20
…h local functions to promote scope; remove redundant dispose calls; though a future concept in respect to parallel or concurrent support, ensure each temporary file is uniquely named (and provided by the system) in the scope of this iteration.
Objects.Add(dino);
Objects.Add(statusobject);

cryoVa.Dispose();

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I reviewed and approve these code changes; I have not tested or can not determine whether the feature should be added


There are some general refactor suggestions I have, and in fact started some code changes based on your commits here that I will PR to this source branch for your consideration. it's not a blocker to this PR though, I could always PR the additional code changes to this repo at some later point.


FYI, you don't need to abandon\close PRs, they reflect the history of changes and review\comments are point in time.

@connorwyatt
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Just a heads up, if you read in another GameObject after the status object, you get the inventory object. I know items are dropped when they're in cryopods, but I'm not sure if it shows any saddle that's attached

Different named/casing of some properties, new properties added.
Genesis map image and map co-ordinates added.
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3 participants