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There is an issue with the 3d picking with an orthographic 3d camera.
It was working in top view, which is why it was working in the case of a 2d camera.
This change seems to be fixing the picking for any 3d orthographic camera.
This is using : https://stackoverflow.com/questions/7692988/opengl-math-projecting-screen-space-to-world-space-coords
I'm not sure how this can be factorized with the Perspective screen2ray.