Skip to content
This repository has been archived by the owner on Sep 17, 2021. It is now read-only.

Getting Started | Table of Contents

Asher edited this page Oct 27, 2020 · 1 revision

Welcome to the Gprocessing wiki!

Getting Started

  1. Setting up a project.
  2. Creating a new scene
  3. Creating a new gameObject
  4. Adding sprites
  5. Handling input

Commonly used classes and methods

  1. Engine class
  2. Scene class
  3. GameObject class
  4. Components
  5. Assets class
  6. Transform class
  7. Color class