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Mirror range errors #440

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Fabrice3D opened this issue Nov 21, 2012 · 1 comment
Closed

Mirror range errors #440

Fabrice3D opened this issue Nov 21, 2012 · 1 comment
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@Fabrice3D
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Mirroring from one mesh (of 9k vertices in my test) 5 times in a row , causes either
a part of the mesh not being rendered or gives range errors. Depending on mirror settings and order.

in my test using a 9k verts mesh
the following gives range errors

var mirror:Mirror = new Mirror(true, true);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MIN_BOUND);
mirror.apply(mesh, Mirror.Y_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.Z_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.Z_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MAX_BOUND);

@ghost ghost assigned richardolsson Nov 21, 2012
@80prozent
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I had a look at the mirror class, and made some fixes.

#440, #439 and #438 should be solved (but since its late, i will have another look tomorrow)

Robin

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