We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? # to your account
Please verify that this is not an issue. _faceWeights is a Vector. and is being cast to a uint. This happens in other methods in this class.
private function updateVertexNormals() : void { var weight : uint; while (i < lenI) { weight = _useFaceWeights? _faceWeights[k++] : 1; }
The text was updated successfully, but these errors were encountered:
See line 238 subGeomBase The faceweights are +ve and rounded up. So no real data loss with them being set to uint later.
Maybe just set the _faceWeights vector to be uint and set _faceWeights[k++] = uint(w); Or just close the issue?
Sorry, something went wrong.
Fix for away3d#505
0d50c59
SubGeometry casts Number face weights to uint
merged in dev 81709b9
No branches or pull requests
Please verify that this is not an issue. _faceWeights is a Vector. and is being cast to a uint. This happens in other methods in this class.
The text was updated successfully, but these errors were encountered: