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# blender-rigidbody-exporter | ||
# Blender Rigidbody Exporter | ||
This plugin exports the rigidbody world from a Blender project. | ||
It exports to a json-based format that closely resembles the structure of the bpy API. | ||
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## Collision shapes | ||
### Mesh | ||
The mesh is the most flexible collision shape and allows several face loops. | ||
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### Convex Hull | ||
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### Cone, Cylinder, Capsule, Sphere | ||
These all map to a circle shape in 2D. | ||
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### Box | ||
Corresponds to a rectangle/box shape in 2D. | ||
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### More complex shapes | ||
Some models have a very complex shape. | ||
The requirement for a polygon shape is that it should be convex. | ||
For a more complex concave shape this can be solved by using "Mesh > Clean up > Split Concave Faces" |