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Bones can be inverted inbetween some keyframes.
This works fine in SMF v10 and the corresponding version of the Model Tool because it has additional math for inverting DQs.
When porting these animations to SMF1 and previewing in Model Tool 0.8.9, the twitching occurs.
Can these corrections be done in the Blender exporter? If so, what should be added to export correct DQs?
Is this issue related to DQs or also to matrices?
The text was updated successfully, but these errors were encountered:
It can be proven that the inverse of a unit quaternion is obtained simply by changing the sign of its imaginary components.
smf_dq_invert, however, changes the sign of all components, so rather it performs a scalar multiplication by -1.
So it is negate that should be used instead of invert.
Bones can be inverted inbetween some keyframes.
This works fine in SMF v10 and the corresponding version of the Model Tool because it has additional math for inverting DQs.
When porting these animations to SMF1 and previewing in Model Tool 0.8.9, the twitching occurs.
Can these corrections be done in the Blender exporter? If so, what should be added to export correct DQs?
Is this issue related to DQs or also to matrices?
The text was updated successfully, but these errors were encountered: