Yet Another Model Converter for GameMaker
Yet Another Model Converter (YAMC, pronounced yam-sea) is a tiny tool that loads a model from one of many supported file formats and exports it into a binary file that can be simply loaded in GameMaker using functions buffer_load and vertex_create_buffer_from_buffer.
See file yamc.gml for simple utility functions. The utils folder also includes a shader that you can use as a base for your custom ones. If you are not familiar with shaders, you can also draw the models using GameMaker's built-in shaders with lighting, fog etc. See examples folder for little example projects.
- Convert static model into a binary file, easily loadable using functions
buffer_load
andvertex_create_buffer_from_buffer
. - Customizable vertex format. Supports 3D position, normal, texcoord (up to two layers), color and tangent vector with bitangent sign (float4).
- Invert vertex winding order.
- Convert to -Y-up (default) or +Z-up space.
- Generate flat or smooth normals if the model has none.
- Flip UV coordinates on the Y axis.
- Bake materials' diffuse colors into vertex colors.
- The entire model is collapsed into a single vertex buffer, therefore it cannot have sub-meshes with different textures/materials/shaders, different vertex formats and different primitive types (the entire model needs to be either point list, line list or a triangle list).
- Animations are not supported.
Run yamc -h
to see help message with all arguments and their description.
Following commands build yamc binary into folder dist. Requires CMake 3.23 at least and a C++17 compiler!
git clone https://github.com/blueburncz/YAMC.git
cd YAMC
cmake -B build -S .
cmake --build ./build/ --config=Release
YAMC logo is property of BlueBurn and you're not allowed to do any modifications to it! Only uniform scaling is allowed, to change the logo size as required.