An Ini File parser written in C#. Currently, documentation is (mostly) included in the Pixini.cs source file. For now, check out the example project and unit tests for examples on how to use Pixini.
Note: If you are using Unity, you might run into some issues particularly with WebGL builds. To solve that, simply add any Converters you plan on using to a link.xml file located in Assets/link.xml. Example:
<linker>
<assembly fullname="System">
<type fullname="System.ComponentModel.StringConverter" preserve="all"/>
<type fullname="System.ComponentModel.SingleConverter" preserve="all"/>
<type fullname="System.ComponentModel.BooleanConverter" preserve="all"/>
<type fullname="System.ComponentModel.Int32Converter" preserve="all"/>
</assembly>
</linker>