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pixini

An Ini File parser written in C#. Currently, documentation is (mostly) included in the Pixini.cs source file. For now, check out the example project and unit tests for examples on how to use Pixini.

For Unity3d Users

Note: If you are using Unity, you might run into some issues particularly with WebGL builds. To solve that, simply add any Converters you plan on using to a link.xml file located in Assets/link.xml. Example:

 <linker>
    <assembly fullname="System">
		<type fullname="System.ComponentModel.StringConverter" preserve="all"/>
		<type fullname="System.ComponentModel.SingleConverter" preserve="all"/>
		<type fullname="System.ComponentModel.BooleanConverter" preserve="all"/>
		<type fullname="System.ComponentModel.Int32Converter" preserve="all"/>
	</assembly>
</linker>

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An Ini File parser in C#

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