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Using RaidOperation
bonzaiferroni edited this page Oct 11, 2017
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RaidOperation is the primary tool for raiding.
- Check ahead of time to make sure you have all the catalyzed boosts: 1k XUH2O, 1k XLHO2, 1k XZHO2, 1k XGHO2
- Place a flag
raid_myRaid
in the room you want to spawn the creeps - Place a flag
myRaid_attack
in the room you want to attack (should be within observer range and have a valid path that doesn't take you through other hostile rooms) - Watch console for issues
Known issues:
- Sometimes it does not correctly place the fallback flag, and so I just place it manually most of the time.
myRaid_fallback
should go outside the room you want to attack, ideally near the point you want your creeps to enter - The auto-config that happens after you place the attack flag will order up a raid with the following parameters:
- number of attack squads: 1
- squad type: brawler (attack parts)
- boost level: 2 (this is the standard boost level)
- If you want something other than this, you should adjust the parameters before you place the attack flag.
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myRaid.setDefaultBoostLevel(number)
Sets the boost level- 0 - Training mode (unboosted, small creeps)
- 1 - Nonboosted (unboosted, 50-part creeps)
- 2 - Boosted (boosted, 50-part, this is the minimum required for taking out most rooms)
- 3 - SuperTough (boosted, 50-part, extra tough parts and distributed healing to survive clustered tower configurations
- 4 - RCL7 (boosted, lower part cost so that they can be spawned by RCL7)
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myRaid.setDefaultType(type)
Sets the attack type- "brawler" - melee-attack creeps
- "wreck" - work parts
- "firefly" - ranged-attack parts
- "shortbow" - shortbow attack style
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myRaid.setMaxSquads(max)
- Sets the number of squads that will be spawned
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- Breach flags have been phased out, replaced by target flags.
- Attack flags designate which room(s) you want to attack:
opName_attack