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libStyles is a style management library for GameMaker: Studio 2

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libStyles 🟩🟨🟥

libStyles is a library for easily setting, saving, and resetting drawing functions in GameMaker: Studio 2

How to Use It

1. Style Creation

Styles are structs - each style you create has an ID that is given to you upon creation. To create a new style, you would use the style_create(); function like this:

var myFirstStyle;
myFirstStyle = style_create();

You can also add styles as an entry in an array, or as a global variable, or another struct!

Each style has several variables inside upon creation, all undefined initially:

  • color
  • font
  • alpha
  • halign
  • valign

You can set these variables through either direct or obscured methods. Note: You do not have to set all, or any of the included parameters listed above.

As an example, let's check out two ways we could set the color of the style above to c_black.

  1. myFirstStyle.color = c_black;
  2. style_set_color(myFirstStyle, c_black);

Note: The draw functions that can be influenced by libStyles all have functions that follow the pattern of style_set_[attribute](style, argument);

2. Style Usage

When you want to set your style settings for active drawing, all you have to do is type:

style_set(style);

so in our example's case, we'd type style_set(myFirstStyle);

Note: as of the current release, style_set returns a new style with the previously set style values.

You can also stack styles - so let's say you have myFirstStyle which sets the draw color to black - but you also have another style called mySecondStyle which modifies the draw alpha. You could use both at the same time by calling style_set(myFirstStyle, mySecondStyle); It's worth noting that the subsequent styles defined in the style_set parameters will overwrite values that have already been set, if those values are set in the subsequent style.

3. Resetting the draw settings

You can easily reset the styles to a global default by calling:

style_reset();

There is additionally an optional parameter to reset to a different style, useful for situations where you'd like to revert to the previous draw settings.

_prev = style_set(myFirstStyle);
// Your draw calls
style_reset(_prev); // Resets to the values that were present before style_set was called

The global default drawing settings can be modified by interacting with the global style style_default as you would with any other style.

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libStyles is a style management library for GameMaker: Studio 2

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