rbxl-brs is a tool to convert .BRS (Brickadia saves) to .RBXL(X) (Roblox saves), and eventually vice versa.
- PB_DefaultBrick
- PB_DefaultRamp
- PB_DefaultRampInverted
- PB_DefaultRampCorner
- PB_DefaultRampCornerInverted
- PB_DefaultRampInnerCorner
- PB_DefaultRampInnerCornerInverted
- PB_DefaultRampCrest
- PB_DefaultRampCrestCorner
- PB_DefaultRampCrestEnd
- some more crest-related bricks
- PB_DefaultSideWedge
- PB_DefaultSideWedgeTile
- PB_DefaultTile
- PB_DefaultWedge
- B_SpawnPoint
- B_1x1_Round
- B_1x1F_Round
- B_2x2_Round
- B_2x2F_Round
- B_4x4_Round
This functionality is planned, but I am currently thinking on how to implement it. Roblox supports parts at arbitrary positions and rotations, while Brickadia locks everything to a fine grid of tenths of a stud, and rotations currently at quarter circles along the six axes.
git clone https://github.com/voximity/rbxl-brs.git
cd rbxl-brs
shards install
shards build
./bin/rbxl-brs -i my_brs_file.brs -o my_rbxlx_file.rbxlx
Does not compile on Windows (use WSL).
- voximity - creator and maintainer