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If visual-interpolation runs in PostUpdate before Send, then the server might send visually-interpolated values (if VisualInterpolation is enabled). This will mess up rollback on the client, so we add an ordering constraints
Disable Sleeping on the client in avian3d as this messes up with rollback
Add ExternalForce and ExternalImpulse to rollback as those are used in the player movement
This configuration has no rollbacks, but rollbacks happen if the Block rigid bodies are added