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  1. awesome-d3d11-learn awesome-d3d11-learn Public

    A (work-in-progress) curated list of resources on learning how to use the Direct3D 11 graphics API.

    4

  2. Bump-Vector-to-Normal-Map-Node-Group Bump-Vector-to-Normal-Map-Node-Group Public

    A little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking.

  3. Godot_DistanceMaterialLoader Godot_DistanceMaterialLoader Public

    A Godot (version 4.3) C# script that loads materials in and out of memory depending on how close the camera is to the object. This simulates texture streaming(?) to an extent.

    C#