A Holobooth built with Flutter, Firebase, and TensorFlow for Flutter Forward.
Try it now and learn about how it's made.
Built by Very Good Ventures in partnership with Google
Created using Very Good CLI 🤖
To run the desired project either use the launch configuration in VSCode/Android Studio or use the following commands:
$ flutter run -d chrome -t lib/main_dev.dart
*Holobooth works on Web.
To run all unit and widget tests use the following command:
$ flutter test --coverage --test-randomize-ordering-seed random
To view the generated coverage report you can use lcov.
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
This project relies on flutter_localizations and follows the official internationalization guide for Flutter.
- To add a new localizable string, open the
app_en.arb
file atlib/l10n/arb/app_en.arb
.
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
- Then add a new key/value and description
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
- Use the new string
import 'package:holobooth/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
- For each supported locale, add a new ARB file in
lib/l10n/arb
.
├── l10n
│ ├── arb
│ │ ├── app_en.arb
│ │ └── app_es.arb
- Add the translated strings to each
.arb
file:
app_en.arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
app_es.arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la página del contador"
}
}
This project relies on mason to create and consume reusable templates called bricks. For additional documentation see BrickHub.
- Install mason from pub:
dart pub global activate mason_cli
- Check the current project bricks:
mason list
- Add your own bricks:
mason add bloc
- Generate code from a brick:
mason make bloc
Note Mason support for Visual Studio Code can be found here.
To debug the web app on the iPhone, we need to run it as https, because without that, the iPhone won't let us use the camera. We also need to configure Safari to use the phone's developer tools.
- Install http-server from npm:
npm install -g http-server
- Execute these commands
cd ~/
mkdir .localhost-ssl
sudo openssl genrsa -out ~/.localhost-ssl/localhost.key 2048
sudo openssl req -new -x509 -key ~/.localhost-ssl/localhost.key -out ~/.localhost-ssl/localhost.crt -days 3650 -subj /CN=localhost
sudo security add-trusted-cert -d -r trustRoot -k /Library/Keychains/System.keychain ~/.localhost-ssl/localhost.crt
- Build web project
flutter build web --web-renderer canvaskit
- Go to the generated directory
cd {project_dir}/build/web
- Run server
http-server --ssl --cert ~/.localhost-ssl/localhost.crt --key ~/.localhost-ssl/localhost.key
- On Mac
Open Safari > Preferences > Advanced > enable "Show Develop menu in menu bar"
- On iPhone
Open Settings > Safari > Advanced > enable "Web Inspector"
-
Connect your device to your Mac using a USB cable.
-
Open Safari on iOS and enter the server address, for example https://192.168.1.1:8080
-
On Mac
Safari > Develop > Find "YourPhoneName" > Select the URL entered earlier, for example 192.168.1.1
We rely on fluttergen to generate the assets. Everytime a new asset folder is added, we should:
- Add the folder to the pubspec.yaml
flutter:
assets:
- assets/backgrounds/
- assets/icons/
- assets/audio/
- assets/characters/
- Run
fluttergen
on the console - Use the asset
Assets.nameOfTheFolder.nameOfTheAsset
Note: Step one can be skipped if the folder is already added to the pubspec.yaml.
In order to properly test the face recognition feature, this project uses free photos downloaded from Unsplash released under their Unsplash Licence.
Those assets can be found at packages/tensorflow_models/tensorflow_models_web/test/test_assets/
,
and the links from each individual image on the LICENSE file under that same folder.