Tutorial where I learned to build a 3D engine from ground up for Apple platforms with Metal shaders.
Swift | Metal | Render Pipeline | 3D
- Xcode (See: https://developer.apple.com/xcode/)
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Clone this repository:
git clone https://github.com/chris-prenissl/Game-Engine-Tutorial.git
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Start Xcode
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Build and Run.
This project is licensed under the MIT License - see the LICENSE file for details.
Thanks to 2etime for the tutorial so I could learn about 3D magic!