Not much.
- Difficult but not unplayable
- Fresh but familiar
- Procedurally-generated mechanics (without needless repetition or stupidity)
- Unique gameplay—and a cooperative bent
- Ultimately, online multiplayer
- But not quite yet. That's a lot of work...
Firstly, environment.
- procgen envs; maybe z-index?
- borrow envs from familiar games such as D2
- idk this is all bull snot anyways