Greedy is a simple online dice game. I developed to serve as a sample for the following practices / patters:
- Event Sourcing & CQRS
- Test Driven Development
- Clean Architecture
- Event Modelling
The game is developed as a .Net WebApi and Blazor server apps. You will find:
- The source code in src/ with the application and service layers of the solution
- The tests/ folder covers unit tests, integration tests for the WebApi, and e2e tests for the UI.
Feel free to add any issues and or requests features. You can find the work to be done on the project here.