Skip to content

Tools for physical measurement of video frame presentation timing

License

Notifications You must be signed in to change notification settings

dechamps/videojitter

Repository files navigation

videojitter - the video cadence measurement toolbox

"You don't have to trust your eyes anymore"

(more examples)

Brought to you by Etienne Dechamps - GitHub

What is it?

videojitter is a tool for accurate measurement of frame presentation timing in a video playback system. It can be used to detect and quantify issues such as:

  • Frames being displayed too early or too late
  • Dropped frames
  • Repeated frames
  • Periodic patterns such as 3:2 "24p@60Hz"
  • Sudden changes in presentation cadence
  • Video clock jitter (e.g. from VRR)
  • Video clock skew
  • etc.

Contrary to purely software-based solutions, videojitter relies on a hardware instrument to physically measure the light output of the display. This means that it is not limited to software video players and can measure the output of any video player, even dedicated hardware players (Smart TVs, set-top boxes, smartphones, etc.), as long as they can play the test video files videojitter provides.

videojitter treats the entire video playback chain as a black box. Contrary to "white box" approaches (e.g. GPU statistics), the playback system cannot lie in videojitter measurements - videojitter measures the same light that reaches your eyeballs.

Who is it for?

  • Video enthusiasts looking to verify and improve their playback systems
  • Video player developers
  • Reviewers and researchers

This tool is expected to be particularly useful to people who use or develop software video players running on PCs, as frame presentation cadence can be especially tricky to get right on such setups.

How does it work?

videojitter takes the form of a collection of Python command line applications for setting up a test, processing recorded measurement data, and displaying the results as a nice readable chart for human consumption (or as CSV for further processing).

The basic workflow is:

  1. videojitter generates a test video file for the measurement;
  2. A light sensor (the instrument) is pointed towards the display of the video playback system under test;
  3. The system under test is made to play the test video while the signal from the instrument is being recorded into a WAV file;
  4. videojitter analyzes the resulting WAV file to estimate frame transition times;
  5. videojitter generates a chart or CSV from the results.

How do I use it?

Prerequisites

You will need:

  • A computer (any OS will do) to run videojitter itself;
  • The video playback system you want to measure must be capable of playing arbitrary video files;
  • Reasonably dark lighting conditions so that videojitter can tell the light from the display apart from ambient light;
  • And, most importantly, an instrument. More on that below.

Getting an instrument

videojitter works by analyzing the recorded light levels emitted from a display. Measuring light levels requires special hardware.

Basically, you need a measurement setup that can measure light intensity over time and write the resulting signal to a WAV file for videojitter to consume. In videojitter terminology, this light recording device is called the instrument.

If you have access to a lab, you may already have hardware to do this - for example, you may already have a suitable photodiode and an oscilloscope that can export WAV files. In that case, great! You're good to go.

Otherwise, you will need to obtain the hardware or build it yourself. But don't let that scare you! Building your own instrument is much simpler than you may think: a basic instrument can be built using only a few dollars worth of parts that can be assembled in minutes. Read this guide to find out how.

Requirements on the instrument

When it comes to instrument performance, there are two aspects to consider: noise and speed. Other properties of the instrument, such as sampling rate, are usually not the bottleneck as even dirt-cheap solutions typically have tons of margin there.

Noise

The signal captured by the instrument is necessarily contaminated by some amount of random background noise. Noise makes it harder for videojitter to determine the precise time at which a transition occurred. This results in random variations in the reported transition timestamps.

The best instruments will allow videojitter to produce transition timestamps with reported standard deviations of less than 50 microseconds. Standard deviations above 500 microseconds will make videojitter charts hard to read because noise-induced deviations will be hard to distinguish from the real ones.

Speed

Instruments do not react to light changes immediately; they have some built-in inertia that results in changes in the light waveform being "smeared" in time.

As a rule of thumb, for good results, the instrument should be at least as fast as the minimum frame duration you are looking to measure. So, for example, the Panasonic AMS3 light sensor is documented as taking 8.5 ms (measured between 10% and 90% response) to respond to a step change in light level. This means that sensor will start to show its limits around 120 frames per second or so. It is perfectly adequate for measuring typical 24 FPS video.

In practice, typical photodiode-based instruments are expected to be much faster than even the fastest displays, making speed a non-issue. On the other hand, photoresistors are usually too slow to be usable.

Even if the instrument is somewhat slow, videojitter will likely still be able to provide somewhat usable results - typically the only real problem is a loss of precision which gets worse around sudden frame duration changes. Note that such measurement artifacts can also be caused by the display itself being too slow to refresh - they are not necessarily the instrument's fault.

Step 1: install videojitter

  1. Make sure you have Python installed.
    • On Windows, you can get it from the Microsoft Store, or just run winget install python.
  2. Make sure you have FFmpeg installed.
    • On Windows, you can install it by running winget install ffmpeg.
    • You don't need FFmpeg if you don't need to generate a test video, e.g. you already have some at hand or you're only looking to analyze pre-existing recordings.
  3. Make sure you have pipx installed.
    • On Windows, run pip install pipx followed by python -m pipx ensurepath, then restart your terminal.
  4. Run pipx install videojitter. (This may take a while.)
  5. That's it! videojitter commands should now be available.

Run pipx upgrade videojitter to update to new versions as they become available.

Step 2: generate a spec

First, you need to generate a metadata file which records information about the measurement you are trying to make for other videojitter tools to consume. This is called a spec file and is produced with the following command:

videojitter-generate-spec --output-spec-file spec.json

This is also where you can configure the duration and the frame rate of the test video you intend to use. By default, videojitter assumes a 23.976 FPS video running for 1 minute. Run videojitter-generate-spec --help to learn how to change these parameters.

Step 3: generate a test video

The following command will generate the video that is meant to be played on the system under test:

videojitter-generate-video --spec-file spec.json --output-file video.mp4

Some aspects of the video (e.g. resolution) can be configured directly; run videojitter-generate-video --help to learn more. FFmpeg is capable of producing videos in a very vast array of codecs and formats, but most of these options are not exposed through videojitter due to the sheer number of them; if you want to change these, you will need to adjust the code, or feel free to file a feature request if you believe the option would be generally useful.

Step 4: start recording

Make the room reasonably dark so that the instrument can easily tell the light from the display apart from ambient light.

Connect your instrument and point it towards the display of the video playback system under test. It is best to place the instrument some distance away from the display so that the blinking squares of the warmup/cooldown pattern (more on that later) can be distinguished from the actual test signal. Don't place it too far away though, as the signal-to-noise ratio will suffer.

Set up your instrument and hit the start button in whatever software you are using to record the data (e.g. Audacity). There is no need to precisely synchronize the start of the recording with the beginning of playback.

Step 5: start playback

It's usually best to make sure the display under test is running at 100% brightness to maximize the signal to noise ratio. This matters especially in the case of displays that use a PWM backlight, as PWM flicker makes the analyzer's job harder.

Play the test video that you generated in step 3 on the playback system under test and wait for it to end.

You will notice that the test video is divided into 3 sections:

  1. The first section is called "warmup" and displays an alternating checker pattern for 5 seconds (assuming default settings).
  2. The second section is the test signal itself, and alternates between full screen black and full screen white on every frame.
    • If you look closely you might also notice a single repeated frame exactly halfway through the video. This repeated frame is called an intentionally delayed transition; it is part of the test video and provides a marker for the analyzer. For more information about the intentionally delayed transition, see this FAQ.
  3. The third section is called "cooldown" and is the same as "warmup".

The warmup and cooldown sections don't have to run for their full durations and are not considered part of the test signal. For more information on warmup and cooldown, see this FAQ.

Make sure that the instrument is far enough away from the display that it can "see" many squares of the warmup/cooldown checker pattern. Otherwise videojitter might mistake the pattern for the test signal itself.

Step 6: stop recording

Once the test video has been played until the end, stop the recording.

There is no need to precisely synchronize the end of the recording with the end of playback, nor is there any need to trim the recording afterwards: videojitter is smart enough to automatically detect the boundaries of the test signal by itself.

Now would be a good time to visually inspect the recorded waveform as a quick sanity check. If your recording software doesn't allow you to inspect the waveform, you can use Audacity.

In particular you'd want to check that the test signal is actually present - it should be visually obvious from the waveform where the test signal begins and ends. Note, though, that some instruments can produce very weak signals, which may require you to zoom in vertically. You may be able to increase the strength of the signal by making the display brighter or bringing the instrument closer (but not so close as to get videojitter confused about the warmup/cooldown patterns). Increasing the gain of the instrument may or may not improve things, depending on whether background noise gets amplified as well.

In this example the test signal starts at around 25 seconds into the recording and ends 60 seconds later:

Zooming into the start of the test signal - the periodicity induced by the 12 "blinks" per second from the 24 FPS test video is clearly visible:

You should also look for signs of clipping, i.e. too much light overloading the sensor and/or the ADC. Clipping can sometimes be remediated by re-recording with a lower gain/volume or by moving the light sensor further away from the display. videojitter will often still be able to produce sensible results even with a clipped signal, though.

Save the recording into a WAV file. Make sure the WAV file is mono - if you have more than one channel, remove all other channels before saving (in Audacity, click on the track label, then Split Stereo to Mono, then remove the channel you don't need).

Step 7: analyze the recording

Feed the recording WAV file to the videojitter analyzer:

videojitter-analyze-recording --spec-file spec.json --recording-file recording.wav --output-edges-csv-file edges.csv

Pay close attention to the text output of the analyzer. The analyzer will print warning messages if it believes there is a problem with the recording or if it gets confused.

Assuming all went well, you should end up with a edges.csv file that contains the estimated timestamp of every edge (basically, a frame transition) that the analyzer was able to extract from the recording.

Step 8: generate the report

Finally, you can now use the analyzer output to generate a summary report in the form of a graphical chart:

videojitter-generate-report --spec-file spec.json --edges-csv-file edges.csv --output-chart-file report.html

Pay close attention to the text output of the report generator. The generator will print warning messages if it believes there is a problem with the analysis.

You should end up with a report.html file which you can open in your web browser of choice.

Note the resulting chart is interactive - you can zoom in on the X axis using the mouse wheel, and tooltips appear when you hover the mouse over individual data points. The "…" menu in the top right corner of the chart can be used to save the chart in various image formats for easy sharing.

You can also save the results as CSV for further analysis using the --output-csv-file option.

Step 9: wrapping up

Congratulations, you just made your first videojitter measurement!

For some hints on how to interpret typical results, take a look at the examples gallery.

If you are getting odd or nonsensical results, or otherwise believe the measurement is wrong somehow, you may be interested in this FAQ which lists a number of potential causes.

To make more measurements, just repeat the steps as necessary. You don't need to regenerate a spec nor a test video if their parameters haven't changed.

If you ran into issues, or would like to request additional features, or for any other feedback, do not hesitate to file an issue or participate in discussions.

Further reading

Developer documentation

See src/README.

About

Tools for physical measurement of video frame presentation timing

Topics

Resources

License

Stars

Watchers

Forks