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deepnight committed Sep 20, 2023
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12 changes: 10 additions & 2 deletions docs/CHANGELOG.md
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# 1.4.0 - Int grid value groups

## Grid view in tool palettes
![](1.4.0/paletteGridView.png)

Entity and Int Grid tool palettes can now be displayed in grid modes, for a much more compact experience.

## Groups of Int Grid values
![](1.4.0/intGridGroups.png)

You can now create custom groups for your Int Grid layers values, allowing more advanced rules based on these groups.
For example, this would allow to render plants only over values from a "Walls" group, and not over values from a "Water" group.
You can now create custom groups for your Int Grid values, allowing much more advanced rules based on these groups.
For example, you may render "vegetation" tiles only over values from a "Solid Walls" group, and not over values from a "Water" group.

## Other changes

Expand All @@ -16,6 +21,9 @@ For example, this would allow to render plants only over values from a "Walls" g
- Added background behind transparent rule tiles
- Added more integrated icons: check marks, circles, buttons, cogs, etc.
- The `__neighbours` array in levels JSON now includes overlapping levels (either in the same world layer, or in nearby world layers).
- Reworked start screen design
- Many bug fixes


# 1.3.4

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