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Harmony patches
My Harmony patches are useful hooks designed to extend certain methods without needing further patching of the same method. Each can be individually disabled in the mod settings if you enable debug mode.
Added in 0.0.1 • source
Allows modders to make Stuff which applies comps to any Things made with that Stuff. An example implementation is creating a self-repairing material using CompSelfRepair
.
Simply apply the CompsToAddWhenStuff
ModExtension to any Stuff.
Added in 0.0.1 • source
REMOVED in 1.3.2, as this change was integrated into vanilla as of RimWorld version 1.2.
Fixes the bug where vanilla is incapable of returning 100% of items when deconstructing a building, even if the building is set to return 100%.
Added in 0.0.1 • source
Thanks to lbmaian for the new, more elegant, implementation.
Allows modders to easily add custom trade beacons by extending D9Framework.Building_CustomTradeBeacon
. Simply implement TradeableCells()
and you're good to go!
Added in 1.2.0 • source
Generously contributed by ElminsterAU.
Provides a framework for modifying the mass a pawn can carry and the mass different items have depending if they are carried as gear or inventory. For more details see the stats page and the example page.
Added in 1.3.0 • source
Allows modders to use the UseNegativeFertility
ModExtension to create plants which grow faster on poorer soil.