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Sunfury #12

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@jprbretas jprbretas commented Dec 11, 2020

vawser added 30 commits December 3, 2020 20:07
- Changed estate system to mirror my Fallout implementation, should allow for easier extension for more Warcraft-related content
- Fixed checksum failed spam in error.log
- Changed the Guild estate system so each guild is a separate estate with unique bonuses. Allows for unique privileges in the future.
- Fixed several errors
- Moved some of the ES decisions into a new estate interaction to give them more context, and removed a few that didn't fit
- Tidied up the interface files
- More bugfixes
- Fixed ships being soldiers
- Adjusted technologies
- Fixed map errors
- Moved defines changes back into the defines.lua (This makes it easier to update it for new versions)
- Increased the AE accurement for aggressors
- Increased the amount other continents care about AE
- Tided up localization replacement files.
- Fixed tradenode flow errors
- Governments
- Governments
- Added smitty's Demonic ideaset
- More bugfixes
- Added icons for development to dev folder
- Added new government reform icons.
- Updated the class order icons.
- Privilege icons
- Added new icons for privileges.
- Adjusted privilege effects
- Added Adventuring Guild privileges
- Changed Establish Guild to Patronize Guild, changed mechanic so only one is 'patronized' at any one time.
- Tidy up
- Overhauled Ideagroups. There are now 10 general ADM groups + 4 government specific ADM groups, 15 DIP groups and 15 MIL groups.
- Overhauled Policies. A policy requires 1 specific group (i.e. Administrative) and 1 from the same type (i.e. any ADM group) to unlock. Added a 3 policies for each group (1 in ADM, 1 in DIP, 1 in MIL).
- Added 3 new provinces to Plunder Isle.
- Added Deepholm and Vashj'ir tradenodes (unconnected).
- Deepholm is now a landmass so it looks more similar to the actual zone.
- Vashj'ir is now deep water so it looks more like a special part of the sea.
- Added 5 new provinces to Kun-lai Summit.
- Added 4 new provinces in the Silithus borders, allowing access to Ungoro, Uldum and Feralas in a less restrictive fashion.
- Added 2 new provinces in Ahn'Qiraj area, allowing access to Uldum and adding a colonisable coastline province.
- Bugfix
- Bugfixes
- Colonisable provinces fixed so they function properly
- Added trade company regions.
- Updated the Light school icons.
- Bugfixes
- Reduced the initial fire/shock modifiers from technology so combat isn't so quick at the start of the game.
- Added the lakes to Mt. Hyjal.
- Reduced max rivals to 1.
- Added "Establish Trust" diplomatic action that allows you to buy 1 Trust for 100 DIP with friendly nations. This is to allow a semblance of control over the trust you have with another nation.
- Added several provinces to Uldum.
- Changed flag shape to include a golden border
- Fixed Heart of Fear not being an Ancient Kingdom
- Fixed advisor religion icons using incorrectly noOfFrames
- Added dynasties to cultures that were missing any.
- Changed a few dynasty namesets so they aren't just the normal names duplicated
- Changed empty dynasties in country history to something, since the game doesn't function correctly with empty dynasties.
- Cleaned up the countries
- Changed the Hegemonies so they are much easier to achieve.
- Added Manufactory building: trade_goods_size = 1.0
- Added Arcane Tower manufactory: adds global_trade_goods_size_modifier = 0.05 in provinces with Artifacts
- Added Citadel manufactory: adds fort_level = 2, local_hostile_attrition = 2, local_defensiveness = 0.33
- Added City Barracks manufactory: adds local_manpower = 1.0
- Added Garrison manufactory: adds statewide_governing_cost = -0.5, min_local_autonomy = -5
- Added BFA Zandalar (nations WIP)
- Added advisor portraits for Zandalari Trolls, Sethrak, Vulpera, Blood Trolls, Fungarians, Tortollans, Drogbar, Tol'vir and Stone Tol'vir
- Added events by Papillonmyu.
- Added Vol'dun Cartel and Vulpera technology/culture.
- Added Sethrak Empire and Sethrak technology/culture, and the Faithless religion.
- Added Nazmir and Blood Troll technology/culture.
- Added Tortollan Refuge and Tortollan technology/culture.
- Added custom syncretic faith system
- Added mission icons
- Added new icon for the Faithless religion
- Renamed the Chaotic Grasp religion mechanic to Strength of Will.
- Arcane nations now start at 10% Strength of Will, not 100%.
- Arcane nations will now actually risk becoming Fel if they remain at 0% Strength of Will.
- Strength of Will now has passive gain whilst at peace and stable, and loss when at war or unstable.
- Removed Mystery of the Makers religion, since there is no real usage of it in lore.
- Cleaned up the Burning Legion mechanics for the Fel religion.
- Added Unholy Decrees for Fel.
- Fixed the Unholy influence actions interface.
- Added "Spread Fel" covert diplomatic action for Fel nations. Requires 100% Legion Strength.
- Added "Corrupt Ruler" dynastic diplomatic action for Fel nations. Requires 100% Legion Strength.
- Added "Corrupt Heir" dynastic diplomatic action for Fel nations. Requires 100% Legion Strength.
- Added 3 events that boost Legion Strength.
- Added 2 events that grant benefits when at 100% Legion Strength
- Added "Fel Empowerment" triggered modifier for Fel nations at 100% Legion Strength
- Added Philosophies (religious schools) for the Rational Philosophies religion group. Lets you pick a bonus in exchange for a gold cost.
- Added Papillonmyu's changes
- Changed Elemental Attunement bonuses.
- Changed the sources of Elemental Attunement gain/loss.
- Added Elemental Attunement to Fire/Water/Air/Earth religions.
- Enabled overseas client states
- Subjects no longer take diplomatic relations.
- Base Diplomatic Relations reduced to 2.
- Added the Harmony mechanic to the Light religions.
- Changed the penalty for missing an institution to 5%.
- Added in dogabeey's missions
- Added Papillonmyu's Silvermoon missions
- Changed the province-type rivers into normal rivers.
- Fixed the blessings for the religions that use them
- Removed the National Attention interaction
- Added Seek Advisor estate interaction, allows you to select a specific level 1 advisor in exchange for 100 ducats.
- Fixed a few event errors.
- Added the music stuff back in the 1.22 style, which allows you to pick the individual tracks.
- Extended the message log interface.
- Cleanup for a few events
- Added a new diplomatic action that allows the player to switch control between overlord and vassal nations.
- Added a new diplomatic action for Scourge nations, whilst playing as any nation classified as a Scourge nation, you can switch player control between them, emulating the power of the Lich King.
- Added "Hereditary Rule" reform that applies the maintain dynasty rule to a monarchy. Stormwind now starts with this reform and the Feudal Monarchy, instead of having a separate government form.
- Added "Militarized State" reform, adding the Militarization mechanic for a nation.
- Added "Justified Conquest" reform: adding the Claim States mechanic for a nation.
- Added customised Iqta mechanics to Feudal Kingdom government form.
- Added customised Tribal Federation mechanics to Warband government form.
- Added customised Mamluk mechanics to Ancient government forms.
- Added customised Theocratic mechanics to Theocracy government form.
- Added customised Cossacks mechanics to Demonic Order government form.
- Updated the religious rebels and centralized them into one file
- Adjusted the base government bonuses
- Added the ability to syncretise with other religions to the Rational Philosophies religious group.
- Reworked the tradenodes to bring the focus on the Eastern Kingdoms, which will encourage the AI to conquer Kalimdor/Panadaria/Northrend/etc. Each node is now bigger and has more steering options.
- Overhauled the generic buildings. Reduced the number of options and the number of building slots but made them more powerful.
- Cleaned up the ages internally.
- Added privileges for the estate guilds and a proper icon for them.
- Clean up
- Cleanup
- Added the map objects for the graphical cultures, may fix the CTD issue
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