Framework for game-like applications - based on CMake, C++11, OpenGL (ES)
- Kick-start cross-platform OpenGL projects written in C++11
- Automated integration of common third-party libraries
- Make use of provided Toolbox and Utilities
Check out the docs for getting started: https://duddel.github.io/yourgamelib/
This is your project:
#include "yourgame/yourgame.h"
namespace mygame
{
void init(int argc, char *argv[]) {
/* your init code here */
}
void tick() {
/* your game logic here */
/* your gl code here */
}
int shutdown() {
/* your shutdown code here */
}
}
- The source code in this repository (except for code in subdirectories of thirdparty/) is licensed under the zlib license (if not stated otherwise)
- For license information of thirdparty libraries, see: thirdparty/