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Item Networks
Tubes are your medium for the transportation of items, they follow some simple rules.
- Items in tubes will always go to the closest possible exit.
- After all possible exits have been exhausted by an item, it will start from square one and begin trying to find a new exit.
- If there's nowhere for an item to go, it will return to its entry point and cause a jam.
- If a tube is coloured, only items of that colour or no colour can enter it.
An entry point of a network is any block that will insert items into a tube, the simplest example of this would be the Transposer. Entry points will attempt to insert items into a tube; if it fails to do so, the item will be stored in an internal buffer. If the buffer has an item in it, and it cannot be sent anywhere, the entry point will become jammed. The best way to avoid this is by creating overflow chests to handle any excess items.
Network end points are automatically determined by tubes. They do not need to be marked, but a Transposer can be used if you're paranoid.
Any entry point node can be used inline. This allows you to create more advanced sorting systems than just the vanilla colours could provide. For example, you can place a filter halfway through a network with a piece of cobblestone inside it to filter out any excess cobblestone.