forked from ue4plugins/Linter
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
178 changed files
with
8,517 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file added
BIN
+13.6 KB
Plugins/Linter/Content/GamemakinLinter/GamemakinNamingConvention.uasset
Binary file not shown.
Binary file added
BIN
+5.43 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Compiles.uasset
Binary file not shown.
Binary file added
BIN
+5.51 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Funcs_MaxNodes.uasset
Binary file not shown.
Binary file added
BIN
+5.44 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Funcs_MustReturn.uasset
Binary file not shown.
Binary file added
BIN
+5.72 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Funcs_PublicDescriptions.uasset
Binary file not shown.
Binary file added
BIN
+5.55 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_NoConfigFlag.uasset
Binary file not shown.
Binary file added
BIN
+6.1 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Vars_ConfigCategories.uasset
Binary file not shown.
Binary file added
BIN
+5.81 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Vars_EditableTooltips.uasset
Binary file not shown.
Binary file added
BIN
+5.58 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Vars_NoIs.uasset
Binary file not shown.
Binary file added
BIN
+5.56 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Vars_NoPluralArrays.uasset
Binary file not shown.
Binary file added
BIN
+5.55 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Vars_NonAtomic.uasset
Binary file not shown.
Binary file added
BIN
+5.56 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_BP_Vars_PascalCase.uasset
Binary file not shown.
Binary file added
BIN
+5.55 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_IsNamedCorrectly.uasset
Binary file not shown.
Binary file added
BIN
+5.53 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Particles_EmitterNames.uasset
Binary file not shown.
Binary file added
BIN
+5.76 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_PathChecks.uasset
Binary file not shown.
Binary file added
BIN
+5.46 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_DoNotNameAssets.uasset
Binary file not shown.
Binary file added
BIN
+5.69 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_Maps.uasset
Binary file not shown.
Binary file added
BIN
+5.56 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_NoSpaces.uasset
Binary file not shown.
Binary file added
BIN
+5.55 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_NoTopLevelAssets.uasset
Binary file not shown.
Binary file added
BIN
+5.7 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_NoUnicode.uasset
Binary file not shown.
Binary file added
BIN
+5.85 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_PascalCase.uasset
Binary file not shown.
Binary file added
BIN
+5.71 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Path_RedundantNames.uasset
Binary file not shown.
Binary file added
BIN
+5.43 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_StaticMesh_ValidUVs.uasset
Binary file not shown.
Binary file added
BIN
+5.48 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Texture2D_PowerOfTwo.uasset
Binary file not shown.
Binary file added
BIN
+5.58 KB
Plugins/Linter/Content/GamemakinLinter/LintRules/GMLR_Texture2D_Size_NotTooBig.uasset
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+5.41 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Blueprint_Compiles.uasset
Binary file not shown.
Binary file added
BIN
+5.46 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Blueprint_LooseNodes.uasset
Binary file not shown.
Binary file added
BIN
+5.6 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_IsNamedCorrectly.uasset
Binary file not shown.
Binary file added
BIN
+5.58 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Particles_EmitterNames.uasset
Binary file not shown.
Binary file added
BIN
+5.77 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_PathRules.uasset
Binary file not shown.
Binary file added
BIN
+5.4 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Path_AlphaNumeric.uasset
Binary file not shown.
Binary file added
BIN
+5.58 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Path_DisallowedPathNames.uasset
Binary file not shown.
Binary file added
BIN
+5.37 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Path_IsNotTooLong.uasset
Binary file not shown.
Binary file added
BIN
+5.74 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Path_NoTopLevelAssets.uasset
Binary file not shown.
Binary file added
BIN
+5.76 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Path_PascalCase.uasset
Binary file not shown.
Binary file added
BIN
+5.45 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_SoundWave_SampleRate.uasset
Binary file not shown.
Binary file added
BIN
+5.48 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_StaticMesh_ValidUVs.uasset
Binary file not shown.
Binary file added
BIN
+5.51 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Texture2D_PowerOfTwo.uasset
Binary file not shown.
Binary file added
BIN
+5.48 KB
Plugins/Linter/Content/MarketplaceLinter/LintRules/MPLR_Texture2D_Size_NotTooBig.uasset
Binary file not shown.
Binary file added
BIN
+4.26 KB
Plugins/Linter/Content/MarketplaceLinter/MarketplaceLintRuleSet.uasset
Binary file not shown.
Binary file added
BIN
+1.26 KB
Plugins/Linter/Content/MarketplaceLinter/MarketplaceNamingConvention.uasset
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
{ | ||
"FileVersion": 3, | ||
"Version": 10, | ||
"VersionName": "2.3", | ||
"FriendlyName": "Linter", | ||
"Description": "", | ||
"Category": "Other", | ||
"CreatedBy": "Michael Allar", | ||
"CreatedByURL": "https://gamemak.in", | ||
"DocsURL": "http://discord.gamemak.in", | ||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ca0639af6339476da86fa3bcf15de8ec", | ||
"SupportURL": "http://discord.gamemak.in", | ||
"EngineVersion": "4.26.0", | ||
"CanContainContent": true, | ||
"Installed": true, | ||
"Modules": [ | ||
{ | ||
"Name": "Linter", | ||
"Type": "Editor", | ||
"LoadingPhase": "PreDefault", | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32", | ||
"Mac", | ||
"Linux" | ||
], | ||
"BlacklistTargets": [ | ||
"Server", | ||
"Client" | ||
] | ||
}, | ||
{ | ||
"Name": "GamemakinLinter", | ||
"Type": "Editor", | ||
"LoadingPhase": "PreDefault", | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32", | ||
"Mac", | ||
"Linux" | ||
], | ||
"BlacklistTargets": [ | ||
"Server", | ||
"Client" | ||
] | ||
}, | ||
{ | ||
"Name": "MarketplaceLinter", | ||
"Type": "Editor", | ||
"LoadingPhase": "PreDefault", | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32", | ||
"Mac", | ||
"Linux" | ||
], | ||
"BlacklistTargets": [ | ||
"Server", | ||
"Client" | ||
] | ||
} | ||
] | ||
} |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Large diffs are not rendered by default.
Oops, something went wrong.
29 changes: 29 additions & 0 deletions
29
Plugins/Linter/Source/GamemakinLinter/GamemakinLinter.Build.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved. | ||
|
||
using UnrealBuildTool; | ||
|
||
public class GamemakinLinter : ModuleRules | ||
{ | ||
public GamemakinLinter(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||
|
||
PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
"CoreUObject", | ||
"Engine", | ||
"Linter" | ||
} | ||
); | ||
|
||
|
||
PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
|
||
} | ||
); | ||
} | ||
} |
20 changes: 20 additions & 0 deletions
20
Plugins/Linter/Source/GamemakinLinter/Private/GamemakinLinter.cpp
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved. | ||
|
||
#include "GamemakinLinter.h" | ||
|
||
#define LOCTEXT_NAMESPACE "FGamemakinLinterModule" | ||
|
||
void FGamemakinLinterModule::StartupModule() | ||
{ | ||
// Super::StartupModule(); | ||
} | ||
|
||
void FGamemakinLinterModule::ShutdownModule() | ||
{ | ||
// Super::ShutdownModule(); | ||
} | ||
|
||
#undef LOCTEXT_NAMESPACE | ||
|
||
IMPLEMENT_MODULE(FGamemakinLinterModule, GamemakinLinter) | ||
DEFINE_LOG_CATEGORY(LogGamemakinLinter); |
110 changes: 110 additions & 0 deletions
110
Plugins/Linter/Source/GamemakinLinter/Private/GamemakinNamingConvention.cpp
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,110 @@ | ||
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved. | ||
#include "GamemakinNamingConvention.h" | ||
|
||
|
||
UGamemakinNamingConvention::UGamemakinNamingConvention(const FObjectInitializer& ObjectInitializer) | ||
: Super(ObjectInitializer) | ||
{ | ||
#define SCRIPT_PATH(ScriptPath) TSoftClassPtr<UObject>(FSoftObjectPath(TEXT("/Script/" #ScriptPath))) | ||
#define ADD_PREFIX(ClassName, Prefix) ClassNamingConventions.Push(FLinterNamingConventionInfo(TSoftClassPtr<UObject>(FSoftObjectPath(TEXT("/Script/Engine." #ClassName))), Prefix)); | ||
#define ADD_PREFIX_SUFFIX(ClassName, Prefix, Suffix) ClassNamingConventions.Push(FLinterNamingConventionInfo(TSoftClassPtr<UObject>(FSoftObjectPath(TEXT("/Script/Engine." #ClassName))), Prefix, Suffix)); | ||
|
||
// Animation | ||
ADD_PREFIX(AimOffsetBlendSpace, "AO_"); | ||
ADD_PREFIX(AimOffsetBlendSpace1D, "AO_"); | ||
ADD_PREFIX(AnimBlueprint, "ABP_"); | ||
ADD_PREFIX(AnimComposite, "AC_"); | ||
ADD_PREFIX(AnimMontage, "AM_"); | ||
ADD_PREFIX(AnimSequence, "A_"); | ||
ADD_PREFIX(BlendSpace, "BS_"); | ||
ADD_PREFIX(BlendSpace1D, "BS_"); | ||
ADD_PREFIX(MorphTarget, "MT_"); | ||
ADD_PREFIX(Rig, "Rig_"); | ||
ADD_PREFIX(SkeletalMesh, "SK_"); | ||
ADD_PREFIX(Skeleton, "SKEL_"); | ||
|
||
|
||
// Artificial Intelligence | ||
ADD_PREFIX(AIController, "AIC_"); | ||
ADD_PREFIX(BehaviorTree, "BT_"); | ||
ADD_PREFIX(BlackboardData, "BB_"); | ||
ADD_PREFIX(BTDecorator, "BTDecorator_"); | ||
ADD_PREFIX(BTService, "BTService_"); | ||
ADD_PREFIX(BTTaskNode, "BTTask_"); | ||
|
||
// Blueprints | ||
ADD_PREFIX(Blueprint, "BP_"); | ||
ADD_PREFIX(BlueprintFunctionLibrary, "BPFL_"); | ||
ADD_PREFIX(Interface, "BPI_"); | ||
ClassNamingConventions.Push(FLinterNamingConventionInfo(SCRIPT_PATH("IntroTutorials.EditorTutorial"), "TBP_")); | ||
ADD_PREFIX(UserDefinedEnum, "E"); | ||
ADD_PREFIX(UserDefinedStruct, "F"); | ||
|
||
// Materials | ||
ADD_PREFIX(Material, "M_"); | ||
ClassNamingConventions.Push(FLinterNamingConventionInfo(TSoftClassPtr<UObject>(FSoftObjectPath(TEXT("/Script/Engine.Material"))), "PP_", TEXT(""), "PostProcess")); | ||
ADD_PREFIX(MaterialFunction, "MF_"); | ||
ADD_PREFIX(MaterialInstance, "MI_"); | ||
ADD_PREFIX(MaterialInstanceConstant, "MI_"); | ||
ClassNamingConventions.Push(FLinterNamingConventionInfo(TSoftClassPtr<UObject>(FSoftObjectPath(TEXT("/Script/Engine.MaterialInstance"))), "PPI_", TEXT(""), "PostProcess")); | ||
ClassNamingConventions.Push(FLinterNamingConventionInfo(TSoftClassPtr<UObject>(FSoftObjectPath(TEXT("/Script/Engine.MaterialInstanceConstant"))), "PPI_", TEXT(""), "PostProcess")); | ||
ADD_PREFIX(MaterialParameterCollection, "MPC_"); | ||
ADD_PREFIX(SubsurfaceProfile, "SP_"); | ||
|
||
// Textures | ||
ADD_PREFIX(Texture2D, "T_"); | ||
ADD_PREFIX(TextureCube, "TC_"); | ||
ADD_PREFIX(TextureRenderTarget2D, "RT_"); | ||
ADD_PREFIX(TextureRenderTargetCube, "RTC_"); | ||
ADD_PREFIX(TextureLightProfile, "TLP_"); | ||
|
||
// Media | ||
ClassNamingConventions.Push(FLinterNamingConventionInfo(SCRIPT_PATH("MediaAssets.MediaTexture"), "MT_")); | ||
ClassNamingConventions.Push(FLinterNamingConventionInfo(SCRIPT_PATH("MediaAssets.MediaPlayer"), "MP_")); | ||
|
||
// Miscellaneous | ||
ADD_PREFIX(VectorFieldAnimated, "VFA_"); | ||
ADD_PREFIX(CameraAnim, "CA_"); | ||
ADD_PREFIX(CurveLinearColor, "Curve_"); | ||
ADD_PREFIX(CurveTable, "Curve_"); | ||
ADD_PREFIX(DataTable, "DT_"); | ||
ADD_PREFIX(CurveFloat, "Curve_"); | ||
ADD_PREFIX(ForceFeedbackEffect, "FFE_"); | ||
ADD_PREFIX(MatineeAnimInterface, "Matinee_"); | ||
ADD_PREFIX(ObjectLibrary, "OL_"); | ||
ADD_PREFIX(VectorFieldStatic, "VF_"); | ||
ADD_PREFIX(TouchInterface, "TI_"); | ||
ADD_PREFIX(CurveVector, "Curve_"); | ||
ADD_PREFIX(StaticMesh, "S_"); | ||
|
||
// Paper 2D | ||
|
||
// Physics | ||
ADD_PREFIX(PhysicalMaterial, "PM_"); | ||
ADD_PREFIX(PhysicsAsset, "PHYS_"); | ||
|
||
// Sounds | ||
ADD_PREFIX(DialogueVoice, "DV_"); | ||
ADD_PREFIX(DialogueWave, "DW_"); | ||
ADD_PREFIX(ReverbEffect, "Reverb_"); | ||
ADD_PREFIX(SoundAttenuation, "ATT_"); | ||
ADD_PREFIX(SoundClass, ""); | ||
ADD_PREFIX(SoundConcurrency, "_SC"); | ||
ADD_PREFIX_SUFFIX(SoundCue, "A_", "_Cue"); | ||
ADD_PREFIX(SoundMix, "Mix_"); | ||
ADD_PREFIX(SoundWave, "A_"); | ||
|
||
// User Interface | ||
ADD_PREFIX(Font, "Font_"); | ||
ADD_PREFIX(SlateBrushAsset, "Brush_"); | ||
ADD_PREFIX(SlateWidgetStyleAsset, "Style_"); | ||
ADD_PREFIX(WidgetBlueprint, "WBP_"); | ||
|
||
// Effects | ||
ADD_PREFIX(ParticleSystem, "PS_"); | ||
|
||
#undef ADD_PREFIX | ||
|
||
SortConventions(); | ||
} | ||
|
23 changes: 23 additions & 0 deletions
23
Plugins/Linter/Source/GamemakinLinter/Public/GamemakinLinter.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved. | ||
#pragma once | ||
|
||
#include "Modules/ModuleManager.h" | ||
|
||
DECLARE_LOG_CATEGORY_EXTERN(LogGamemakinLinter, Verbose, All); | ||
|
||
class GAMEMAKINLINTER_API FGamemakinLinterModule : public IModuleInterface | ||
{ | ||
public: | ||
|
||
/** IModuleInterface implementation */ | ||
virtual void StartupModule() override; | ||
virtual void ShutdownModule() override; | ||
|
||
virtual bool SupportsDynamicReloading() override | ||
{ | ||
return false; | ||
} | ||
|
||
private: | ||
|
||
}; |
17 changes: 17 additions & 0 deletions
17
Plugins/Linter/Source/GamemakinLinter/Public/GamemakinNamingConvention.h
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved. | ||
#pragma once | ||
|
||
#include "CoreMinimal.h" | ||
#include "LinterNamingConvention.h" | ||
#include "GamemakinNamingConvention.generated.h" | ||
|
||
UCLASS() | ||
class UGamemakinNamingConvention : public ULinterNamingConvention | ||
{ | ||
GENERATED_BODY() | ||
|
||
public: | ||
|
||
UGamemakinNamingConvention(const FObjectInitializer& ObjectInitializer); | ||
|
||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved. | ||
|
||
using UnrealBuildTool; | ||
|
||
public class Linter : ModuleRules | ||
{ | ||
public Linter(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||
|
||
PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
} | ||
); | ||
|
||
|
||
PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"CoreUObject", | ||
"Engine", | ||
"Slate", | ||
"SlateCore", | ||
"AppFramework", | ||
"InputCore", | ||
"UnrealEd", | ||
"GraphEditor", | ||
"AssetTools", | ||
"EditorStyle", | ||
"BlueprintGraph", | ||
"PropertyEditor", | ||
"LauncherPlatform", | ||
"Projects", | ||
"DesktopPlatform", | ||
"Json", | ||
"UATHelper" | ||
// ... add private dependencies that you statically link with here ... | ||
} | ||
); | ||
|
||
PublicIncludePathModuleNames.Add("Launch"); | ||
|
||
#if UE_4_20_OR_LATER | ||
PublicDefinitions.Add("UE_4_20_OR_LATER=1"); | ||
#endif | ||
|
||
} | ||
} |
7 changes: 7 additions & 0 deletions
7
Plugins/Linter/Source/Linter/Private/AnyObject_LinterDummyClass.cpp
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
#include "AnyObject_LinterDummyClass.h" | ||
|
||
UAnyObject_LinterDummyClass::UAnyObject_LinterDummyClass(const FObjectInitializer& ObjectInitializer) | ||
: Super(ObjectInitializer) | ||
{ | ||
|
||
} |
Oops, something went wrong.