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A light-weight tool to allow peer to peer connections using NAT traversal techniques in Unity.

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emrecelik95/LeePunch

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LeePunch-P2P.Net

A light-weight tool to allow peer to peer connections using NAT traversal techniques in Unity.

Features

  • UPnP/PMP Port Forwarding (UDP/TCP)
  • NAT Hole Punching (UDP)
  • Master Server

Supported (Tested) Platforms

  • Windows
  • Android
  • iOS

Dependencies

Notes

  • IPeer or Peer must be inherited and methods must be overrided using any network library.
  • That Peer object must be assigned to InitialNetwork.peer (assign with script or prefab inspector).
  • Master Server assigns a unique ID for each host and other clients use this ID to connect the hosted client.

License (MIT)

Copyright (c) 2019 Emre Çelik

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A light-weight tool to allow peer to peer connections using NAT traversal techniques in Unity.

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