A feature-rich parser for .ldtk levels for GameMaker: Studio 2.3
Maintained by @evolutionleo (me)
❤️ Huge thanks to @FaultyFunctions for his various contributions! ❤️
Join the Discord if you have any questions/suggestions/issues with the parser!
- Load LDtk levels with all their contents with one function call!
- Powerful mapping configuration to map layers/entities/fields/enums names in LDtk to their equivallents in GMS (in case they don't match)
- Entities fields and Enums support!
- Live Updating! Reload levels in real time!
1) Go to Releases and download the latest .yymps
- Put an instance of
oLDtk
somewhere LDtkConfig()
(oLDtk has the basic configuration, you can modify it)- (Optional) if any of your objects use Variable Definitions, you'll need to enable the
escape_fields
config and callLDtkReloadFields()
in their Create Event
- Disable file system sandbox in the settings
- Enable the macro
LDTK_LIVE
- Change the live config's file path so that it loads the .ldtk file from your project's folder
Open an issue or make a pull request