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reworded some things
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fabio-t committed Nov 7, 2017
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Pathfinding is the task of finding an unobstructed path from a start to an end point. Contrarily to Los,
the path does not need to be a line.

Only one algorithm is supported for now, the king of pathfinding in games: AStar. Use it like this:
Only one algorithm is supported for now, the king of pathfinding: AStar. Use it like this:

```$java
IBoard map = new MyMap();
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## Examples

Let's see some of the algorithms in action. If you wish to run them yourself, have a look at the
[examples folder](src/main/java/rlforj/examples/).

### Fov ShadowCasting

```
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```

### Conic Fov ShadowCasting

30 degrees to 70 degrees

```
@
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