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I found that the FuncGodotMap node only create materials in Base Texture Dir and not its child folders. This differs from trenchbroom behavior which allows you to texture using files from child folders.
The text was updated successfully, but these errors were encountered:
I've already copied textures into a single folder. Now that I think about it, the problem is most likely whitespace in folder names, either that or because the textures were several layers deep. I'll try testing it later.
I tested and found that renaming folders with spaces in the names resolved the issue.
nbe1233
changed the title
FuncGodotMap node does not recursively search Base Texture Dir to create materials from textures
FuncGodotMap node does fails to create materials from textures in folders with spaces in the name
Jan 16, 2025
I found that the FuncGodotMap node only create materials in Base Texture Dir and not its child folders. This differs from trenchbroom behavior which allows you to texture using files from child folders.
The text was updated successfully, but these errors were encountered: