Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

FuncGodotMap node does fails to create materials from textures in folders with spaces in the name #77

Open
nbe1233 opened this issue Jan 15, 2025 · 3 comments

Comments

@nbe1233
Copy link

nbe1233 commented Jan 15, 2025

I found that the FuncGodotMap node only create materials in Base Texture Dir and not its child folders. This differs from trenchbroom behavior which allows you to texture using files from child folders.

@RhapsodyInGeek
Copy link
Contributor

RhapsodyInGeek commented Jan 16, 2025

That's not true. Not sure why it's happening for you, but it's working as expected for me.

image

Double check your MapSettings resource on your FuncGodotMap node, make sure it's set correctly.

@nbe1233
Copy link
Author

nbe1233 commented Jan 16, 2025

I've already copied textures into a single folder. Now that I think about it, the problem is most likely whitespace in folder names, either that or because the textures were several layers deep. I'll try testing it later.

@nbe1233
Copy link
Author

nbe1233 commented Jan 16, 2025

I tested and found that renaming folders with spaces in the names resolved the issue.

@nbe1233 nbe1233 changed the title FuncGodotMap node does not recursively search Base Texture Dir to create materials from textures FuncGodotMap node does fails to create materials from textures in folders with spaces in the name Jan 16, 2025
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants