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FuncGodotMap node does fails to create materials from textures in folders with spaces in the name
#77
opened Jan 15, 2025 by
nbe1233
Option in FGMap to hide visibility of all MeshInstances for testing occlusion culling
enhancement
New feature or request
#41
opened Sep 15, 2024 by
azur-wolve
Expand Visual Build options for FuncGodotFGDSolidClass to include more options from MeshInstance3D
enhancement
New feature or request
#37
opened Sep 6, 2024 by
RisingThumb
Fix Phong shading to be per-mesh and not per-brush
bug
Something isn't working
help wanted
Extra attention is needed
#15
opened May 9, 2024 by
RisingThumb
ProTip!
What’s not been updated in a month: updated:<2024-12-18.