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# Lost and Found | ||
This repo contains a recreation of the Lost and Found system from Call of Duty: Infinite Warfare in Call of Duty: Black Ops III. | ||
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## Installation | ||
**IMPORTANT**: If you already have a custom HUD, don't accidentally overwrite it with the provided HUD file! Use a diffchecker to see what you need to add. | ||
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Drag the source_data and texture_assets folders into your Black Ops III directory, and the contents of ZM_YOURMAPNAME into your map's folder inside usermaps. | ||
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Change the following file names: | ||
`<root>\usermaps\ZM_YOURMAPNAME\gamedata\tables\zm\ZM_YOURMAPNAME_objectives.json` - Replace ZM_YOURMAPNAME with the map name (eg. zm_testlevel_objectives.json) | ||
`<root>\usermaps\ZM_YOURMAPNAME\gamedata\tables\zm\WORKSHOPID_objectives.json` - Replace WORKSHOPID with the map's workshop ID (eg. 123456789_objectives.json) | ||
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### Including files | ||
In your zm_levelname.gsc file, add this line to the top of the file: | ||
``` | ||
#using scripts\zm\_zm_lost_n_found; | ||
``` | ||
In your zm_levelname.csc file, again add this line to the top of the file: | ||
``` | ||
#using scripts\zm\_zm_lost_n_found; | ||
``` | ||
In your zm_levelname.zone file, add these lines (changing the filenames here too): | ||
``` | ||
structuredtable,gamedata/tables/zm/ZM_YOURMAPNAME_objectives.json | ||
structuredtable,gamedata/tables/zm/WORKSHOPID_objectives.json | ||
localize,lostnfound | ||
image,uie_t7_zm_hud_generic_arrow | ||
material,uie_t7_zm_hud_generic_arrow | ||
image,uie_t7_zm_hud_lostnfound_skull | ||
material,uie_t7_zm_hud_lostnfound_skull | ||
rawfile,ui/uieditor/menus/hud/t7hud_zm_custom.lua | ||
rawfile,ui/uieditor/widgets/hud/zm_lostnfound/zm_lostnfoundwaypointcontainer.lua | ||
rawfile,ui/uieditor/widgets/hud/zm_lostnfound/zm_lostnfoundwaypoint.lua | ||
rawfile,ui/uieditor/widgets/hud/zm_lostnfound/zm_lostnfoundwidget.lua | ||
scriptparsetree,scripts/zm/_zm_lost_n_found.gsc | ||
scriptparsetree,scripts/zm/_zm_lost_n_found.csc | ||
``` | ||
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For Lua to actually compile as part of your map, you need [L3akMod](https://wiki.modme.co/wiki/black_ops_3/lua_(lui)/Installation.html). | ||
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By default, the MR6 and Bloodhound are considered 'limited weapons', similar to wonder weapons such as the Thundergun, however the limit for these | ||
weapons is 0. The Lost and Found will not return weapons if it would cause the players to exceed the weapon limit (to prevent duping wonder weapons), and will | ||
therefore NOT return these weapons. You should fix this by removing their limit in zm_levelcommon_weapons.csv, firstly by setting the is_limited column to FALSE, | ||
and then by making the limit column blank. | ||
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### Placing Recover Points in Radiant | ||
Placing the location for players to retrieve their weapons in Radiant is very easy. Simply place a script_struct, and give it the targetname lnf_recover_point. | ||
It is recommended that you place the recover point somewhere in the spawn room, so that it is accessible no matter what. Having multiple recover points on the map | ||
is possible, but this is not recommended because they will clutter the respawning player's HUD. You should decorate the recover point appropriately, good props | ||
include cardboard boxes or drawers. | ||
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### Customization | ||
By default, the player has 75 seconds to retrieve their weapons, but this can be changed in _zm_lost_n_found.gsh. For example, you may want to give the player 90 | ||
seconds if your map is quite large (Origins size). | ||
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## Contributing | ||
Pull requests are welcome. | ||
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## Credits | ||
Scobalula - Cerberus, HydraX | ||
DTZxPorter - Wraith | ||
JariK - Lua decompiler | ||
The D3V Team (DTZxPorter, SE2Dev, Nukem) - L3akMod, t7hud_zm_custom.lua | ||
oper10 - Waypoint Icon | ||
Green Donut - Testing |