Skip to content

Commit

Permalink
update
Browse files Browse the repository at this point in the history
  • Loading branch information
gh0stintheshe11 committed Dec 17, 2024
1 parent 5bd8fe2 commit 6ff44b6
Showing 1 changed file with 2 additions and 7 deletions.
9 changes: 2 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -616,9 +616,6 @@ fn test_collision_detection() {

See [Physics Engine Usage](#physics-engine-usage) in [Users Guide](#users-guide) for detailed implementation examples and best practices.


I'll help update the ECS section of the README with the latest code changes. Here's the revised version that reflects the current implementation:

### [Entity Component System (ECS)](/src/ecs.rs)

_The Entity Component System (ECS) is the core architecture of our game engine, implementing a sophisticated hierarchical design with scene management, entity handling, and component organization. It uses IndexMap for deterministic ordering and includes advanced features for camera and physics entities._
Expand Down Expand Up @@ -1094,11 +1091,9 @@ impl Entity {
This ECS implementation provides a robust foundation for game development while maintaining flexibility, type safety, and performance. The comprehensive test suite ensures reliability and correct behavior across all system components.


I'll help update the Script Interpreter section of the README with more technical details based on the provided code. Here's the revised version:

### [Script Interpreter](/src/script_interpreter.rs)

_The Script Interpreter provides a robust Lua scripting integration for the game engine, leveraging the [rlua](https://github.com/Kampfkarren/rlua) crate to enable safe and efficient Rust-Lua interoperability. This system allows developers to write game logic in Lua while maintaining the performance benefits of Rust._
_The Script Interpreter provides a robust Lua scripting integration for the game engine, leveraging the [rlua](https://crates.io/crates/rlua) crate to enable safe and efficient Rust-Lua interoperability. This system allows developers to write game logic in Lua while maintaining the performance benefits of Rust._

#### Core Implementation

Expand Down Expand Up @@ -1272,7 +1267,7 @@ This implementation provides a robust foundation for game logic scripting while

### [Audio Engine](/src/audio_engine.rs)

_The Audio Engine is a robust and feature-rich audio management system built on top of `rodio` for the 2D game engine. It provides comprehensive audio playback capabilities with sound caching, entity-based sound management, and detailed playback control._
_The Audio Engine is a robust and feature-rich audio management system built on top of [rodio](https://crates.io/crates/rodio) for the 2D game engine. It provides comprehensive audio playback capabilities with sound caching, entity-based sound management, and detailed playback control._

#### System Architecture

Expand Down

0 comments on commit 6ff44b6

Please # to comment.