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>= 4.3
Any
Transform3D::looking_at() doesn't have use_model_front parameter, as in GDScript counterpart
Transform3D::looking_at()
use_model_front
n/a
The text was updated successfully, but these errors were encountered:
Thanks!
We recently fixed this for Basis in PR #1625
Basis
Looks like we need to do the same for Transform3D
Transform3D
Sorry, something went wrong.
@dsnopek, thanks, and I forgot to mention, probably the same fix should be applied to the Transform3D::set_look_at() too
Transform3D::set_look_at()
Successfully merging a pull request may close this issue.
Godot version
>= 4.3
godot-cpp version
>= 4.3
System information
Any
Issue description
Transform3D::looking_at()
doesn't haveuse_model_front
parameter, as in GDScript counterpartSteps to reproduce
n/a
Minimal reproduction project
n/a
The text was updated successfully, but these errors were encountered: