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Issues list

Cannot build GDExtension C++ library for for Android bug This has been identified as a bug platform:android topic:buildsystem Related to the buildsystem or CI setup topic:gdextension This relates to the new Godot 4 extension implementation
#1700 opened Feb 4, 2025 by BacheyG
[IMPORTANT] godot-cpp commits to use to match official 4.4 beta releases documentation topic:gdextension This relates to the new Godot 4 extension implementation
#1689 opened Jan 20, 2025 by dsnopek 4.4
No release for 3.6-stable
#1688 opened Jan 20, 2025 by ashtonmeuser 3.6
TypedArray and TypedDictionary do not allow enums as template parameters bug This has been identified as a bug
#1684 opened Jan 13, 2025 by BenLubar 4.x
Building with build_profile containing only Object, Resource and Image fails to link bug This has been identified as a bug topic:buildsystem Related to the buildsystem or CI setup
#1674 opened Dec 19, 2024 by Zylann 4.x
Debug symbols don't work in platform=web bug This has been identified as a bug platform:web
#1662 opened Nov 29, 2024 by BenLubar 4.x
Making godot-cpp scons more idiomatic enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup
#1646 opened Nov 21, 2024 by Ivorforce 4.x
Transform3D::looking_at() missing use_model_front bug This has been identified as a bug
#1644 opened Nov 18, 2024 by sash-rc 4.x
[4.3] Resource::get_rid is not exposed as virtual bug This has been identified as a bug
#1640 opened Nov 13, 2024 by mohsenph69 4.3
Missing is_conformal for Basis and Transform2D bug This has been identified as a bug
#1634 opened Nov 4, 2024 by SebMenozzi 4.x
macOS and iOS arch build behavior does not match Godot upstream enhancement This is an enhancement on the current functionality topic:buildsystem Related to the buildsystem or CI setup
#1633 opened Oct 29, 2024 by Ivorforce 4.x
Binary bloat discussion discussion enhancement This is an enhancement on the current functionality
#1627 opened Oct 16, 2024 by jordo 4.x
Enums defined with enum classes in-engine are not using enum classes in godot-cpp enhancement This is an enhancement on the current functionality
#1620 opened Oct 10, 2024 by aaronfranke 4.x
Editor macros such as EDITOR_GET and EDSCALE are not available enhancement This is an enhancement on the current functionality
#1619 opened Oct 9, 2024 by aaronfranke 4.x
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