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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v1.120.0

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@rusmaxham rusmaxham released this 10 Jan 00:48
· 13 commits to master since this release

Breaking changes

  • None

Deprecations

  • The GvrAudio* components remain deprecated in Unity 2017.1 or later. However, the SDK no longer displays deprecation warnings in Unity 5.6, as upgrading to Resonance Audio (developers.google.com/resonance-audio/migrate) requires Unity 2017.1 or later.

Behavioral changes

  • The Daydream controller dynamic tooltip graphics provided by the GvrControllerTooltipsTemplate prefab have been updated to match the simple tooltip graphics provided by the GvrControllerTooltipsSimple prefab.

Other changes

  • Added a setter (issue #813, PR #814) to the GvrKeyboard EditorText.
  • Added new prefab developer reference documentation.
  • GVRDemo has been updated and renamed to HelloVR with refreshed assets and safety cylinder visualization on Standalone devices.
  • Controller assets have been updated to a more optimized mesh and updated texture.
  • Updated bundled lib GVR for Android to v1.120.0.
  • Added CurrentDistance readonly property to class GvrLaserVisual.
  • Added SetControllerTexture method to class GvrControllerVisual to toggle it at runtime.
  • Updated README to link to https://github.com/googlevr/gvr-unity-sdk/releases for latest SDK and release notes.

Bug fixes

  • Fixed issue #778 where GvrEditorEmulator would not function without the GvrControllerMain prefab in the scene.
  • Fixed a bug where calling GvrCardboardHelpers.Recenter would not recenter GvrEditorEmulator in the editor.
  • Fixed issue resonance-audio/resonance-audio-unity-sdk#7 where the GvrAudio* components would cause a crash in the Unity Editor when the target platform is selected to iOS.