This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
GVR SDK for Unity v1.120.0
Breaking changes
- None
Deprecations
- The
GvrAudio*
components remain deprecated in Unity 2017.1 or later. However, the SDK no longer displays deprecation warnings in Unity 5.6, as upgrading to Resonance Audio (developers.google.com/resonance-audio/migrate) requires Unity 2017.1 or later.
Behavioral changes
- The Daydream controller dynamic tooltip graphics provided by the GvrControllerTooltipsTemplate prefab have been updated to match the simple tooltip graphics provided by the GvrControllerTooltipsSimple prefab.
Other changes
- Added a setter (issue #813, PR #814) to the GvrKeyboard EditorText.
- Added new prefab developer reference documentation.
- GVRDemo has been updated and renamed to HelloVR with refreshed assets and safety cylinder visualization on Standalone devices.
- Controller assets have been updated to a more optimized mesh and updated texture.
- Updated bundled lib GVR for Android to v1.120.0.
- Added
CurrentDistance
readonly property to classGvrLaserVisual
. - Added
SetControllerTexture
method to classGvrControllerVisual
to toggle it at runtime. - Updated
README
to link to https://github.com/googlevr/gvr-unity-sdk/releases for latest SDK and release notes.
Bug fixes
- Fixed issue #778 where
GvrEditorEmulator
would not function without theGvrControllerMain
prefab in the scene. - Fixed a bug where calling
GvrCardboardHelpers.Recenter
would not recenterGvrEditorEmulator
in the editor. - Fixed issue resonance-audio/resonance-audio-unity-sdk#7 where the
GvrAudio*
components would cause a crash in the Unity Editor when the target platform is selected to iOS.