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Fix some deficient use cases with multiresolution rendering.
Look somewhere in some high level and display a distant part of the scene at the same level immediately. This was not refreshing without this fix.
We reinject in the scene children of a tile that are in the viewing frustum but out of the scene.
Additions:
Rewrite clear policy code to improve semantics and clarity
Fix display of tile debugging canvas
Add a frustum property to the background renderer