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Multiresolution stabilization #156

Merged
merged 5 commits into from
Oct 30, 2017
Merged

Multiresolution stabilization #156

merged 5 commits into from
Oct 30, 2017

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ygilquin-gpsw
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Fix some deficient use cases with multiresolution rendering.
Look somewhere in some high level and display a distant part of the scene at the same level immediately. This was not refreshing without this fix.

We reinject in the scene children of a tile that are in the viewing frustum but out of the scene.

Additions:
Rewrite clear policy code to improve semantics and clarity
Fix display of tile debugging canvas
Add a frustum property to the background renderer

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sw-team-release-gpsw commented Oct 26, 2017

CLA assistant check
All committers have signed the CLA.

@bbaudel bbaudel removed the bugfix label Oct 30, 2017
@bbaudel bbaudel requested review from bbaudel and removed request for aberthet-gpsw October 30, 2017 14:15
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LGTM

@bbaudel bbaudel merged commit 8f8fc39 into master Oct 30, 2017
@bbaudel bbaudel deleted the multiresolution-improvement branch October 30, 2017 14:16
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5 participants