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Mixed Reality Retail Showroom MRTK3 Workshop

In this workshop, you will learn how to create a multi-platform virtual showroom using the Mixed Reality Toolkit. The latest generation of the toolkit, MRTK3, is an open source, Microsoft-driven project that provides a set of components and features used to accelerate cross-platform mixed reality app development in Unity.

This workshop highlights some of the core features of MRTK3, where you will utilize various components to create a functional showroom for the HoloLens 2 and Meta Quest.

Learning Objectives

  • Learn how to import and configure MRTK3 for mixed reality development within Unity. For a basic tutorial for getting started with Unity, please see the roll-a-ball tutorial.
  • Understand the core features of MRTK3.
  • Learn how to create a functional mixed reality application using MRTK3.
  • Learn how to build and deploy your application for multiple platforms.

Workshop Tutorial Instructions

  • Download the tutorial here.
  • Access the lesson files here.

Prerequisites

  • Please see Install the Tools for a comprehensive list of prerequisites and installation resources.

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

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