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Greymind ModelDef File Format with Maya Exporter and XNA Importer

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Greymind ModelDef

Skeletal animation file format with Maya exporter and XNA importer

Format

ModelDef is a simple, easy to use file format that supports:

  • Polygons
  • Lambert and phong shaders
  • Textures and UV Maps
  • Skeletal animations
  • Skinning

Installation

Place the ModelDefExporter.py and Common.py files in Documents\maya\<maya version>\scripts folder.

Usage

Export

To invoke this script, use the following commands in the python mode of the script editor:

import ModelDefExporter as Mde
reload(Mde)
Mde.Run()

You may middle-mouse drag these lines to the shelf to create a shortcut toolbar button.

Import

Copy all the files to your project and use the ModelDef - Greymind Framework processor for your .modeldef files via the properties window.

Custom Data

You might also want the custom data importer and exporter to manage additional information. You can get it from https://github.com/greymind/CustomData

SceneDef

To export the whole scene graph, take a look at https://github.com/greymind/SceneDef

Team

License

  • MIT

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