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Rushour

Overview

This a C# implementation of the puzzle game rush hour. I created this to experiment with puzzle enumeration and attempt to generate complex rush hour puzzles.

Unfortunately the code is poorly readable as I never intended to have this published. I still hope that you find this useful as a step stone if you're thinking of creating your own rush hour GUI, solver or enumerator.

I had the enumerator running on a couple of desktop computers for 4 days and managed to generate pretty decent puzzles (including one which appears to be the most difficult standard rush hour puzzle ever published; solvable in 50 steps).

The repository contains another Visual Studio project (NumberOfPossibilities). This is an attempt by a friend of mine to calculate an upper bound on the number of standard rush hour puzzles using dynamic programming. We haven't thought this through at the time but I thought I should still point this out as an interesting programming problem.

Features

  1. Puzzle visualization with mouse control and animated solving
  2. Puzzle string representation
  3. Simple state space explorer
  4. Solver
  5. Enumerator

Quick start

  1. Clone the repo: git clone git://github.com/gtarawneh/rushhour.git.
  2. Open the Visual Studio Solution file RushHour.sln

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Rush Hour in C# (solver, enumerator, GUI)

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