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Use Metal on iOS #737

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hajimehoshi opened this issue Nov 23, 2018 · 5 comments
Closed

Use Metal on iOS #737

hajimehoshi opened this issue Nov 23, 2018 · 5 comments
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@hajimehoshi
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@hajimehoshi hajimehoshi added this to the v1.9.0 milestone Nov 23, 2018
@hajimehoshi hajimehoshi modified the milestones: v1.9.0, v1.10.0 Jan 3, 2019
@hajimehoshi
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https://www.raywenderlich.com/9211-moving-from-opengl-to-metal Huh, GLKView should be replaced with MTLView... 🤔

hajimehoshi added a commit that referenced this issue Jun 5, 2019
This enables thread available not only for the main thread but also
any threads.

This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.

Updates #737
@hajimehoshi
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Note: now uidriver/mobile depends on graphicsdriver/opengl. Remove this dependency.

@hajimehoshi
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Actually this was almost finished with ebitenmobile command, but I'll leave this open until we release the game with Metal.

@hajimehoshi
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Note: we need to be careful that this doesn't break backward compatibility with gomobile-build.

@hajimehoshi
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Now iOS's gomobile-build is broken, I cannot test it 😢
#951

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