This work is integration of TurboBadger to Urho3D engine vrsion 1.4.
- no unique shader required
- no unique render path required
- no unique graphics settings required
- uses Urho3D's default UIBatch render process
- delivers TurboBadger's batch data in its format, so it pumps data as fast as Turbo Badger can send them
- Turbo Badger demo shown in Urho3D
Turbo Badger - Fast UI toolkit for hardware accelerated games & applications.
Author: Emil Segerås Web: http://fiffigt.com
Turbo Badger home: https://github.com/fruxo/turbobadger
The MIT License (MIT)